“!!!”
The Interceptor Squad is a Grey Knights jump unit carrying special personal teleporters. The Chapter’s access to special technology and the Grey Knights’ exceptional resistance to the Warp allows them to deploy a teleporting unit protected only by power armor, where even Astartes normally require a Terminator suit.
| type | infantry | 
| squad | 3 | 
| health | 1200 | 
| energy | 150 | 
| courage | 100 | 
| type | infantry | 
| armor | heavy_infantry | 
| size | small | 
| xp | 235 | 
| global | 19 | 
| health | 400 | 
| melee skill | 70 | 
| speed | 5 | 
| rotation | 1000 | 
| sight | 40 (5) | 
| charge speed | + 3 | 
| charge range | 12 | 
| charge duration | 4 | 
| charge cooldown | 12 | 
| leap | yes | 
| type | infantry | 
| armor | heavy_infantry | 
| size | small | 
| xp | 265 | 
| global | 19 | 
| health | 500 | 
| melee skill | 70 | 
| speed | 5 | 
| rotation | 1000 | 
| sight | 40 (5) | 
| charge speed | + 3 | 
| charge range | 12 | 
| charge duration | 4 | 
| charge cooldown | 12 | 
| leap | yes | 
  produce | 450 | 
  produce | 45 | 
  produce | 15 | 
  produce | 30 | 
  produce | 0 | 
  reinforce | 75 | 
  reinforce | 8 | 
  reinforce | 5 | 
  reinforce | 8 | 
  upkeep | 12.75 | 
  produce | 80 | 
  produce | 25 | 
  produce | 5 | 
  produce | 15 | 
  produce | 0 | 
  reinforce | - | 
  reinforce | - | 
  reinforce | - | 
  reinforce | - | 
  upkeep | 10.8 | 
| 1 | 2 | 3 | 4 | |
| health | 400 | 440 | 484 | 532 | 
| health regen | 0.5 | 0.53 | 0.55 | 0.58 | 
| energy | 150 | 165 | 180 | 200 | 
| energy regen | 1.5 | 1.55 | 1.6 | 1.66 | 
| melee skill | 70 | 71 | 72 | 73 | 
| melee damage | 1 | 1.1 | 1.21 | 1.33 | 
| range damage | 1 | 1.05 | 1.1 | 1.16 | 
| 1 | 2 | 3 | 4 | |
| health | 500 | 550 | 605 | 666 | 
| health regen | 0.5 | 0.53 | 0.55 | 0.58 | 
| energy | 150 | 165 | 180 | 200 | 
| energy regen | 1.5 | 1.55 | 1.6 | 1.66 | 
| melee skill | 70 | 71 | 72 | 73 | 
| melee damage | 1 | 1.1 | 1.21 | 1.33 | 
| range damage | 1 | 1.05 | 1.1 | 1.16 | 
         
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        gk_sword_marine_int
          melee_pvp damage  | 
    
         
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        gk_storm_bolter_interceptor
          piercing_pvp damage  | 
    
         
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        gk_psycannon_interceptor
          psycannon_pvp damage  | 
    
         
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        sm_fist_devastator
          melee_pvp damage  | 
    
         
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        gk_sword_purifier
          melee_power_weapons_pvp damage  | 
    
         
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        gk_storm_bolter_interceptor
          piercing_pvp damage  | 
    
         
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        Melee Resistance AuraThis unit takes 40% less damage from melee weapons.  | 
    
         
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        Phase Strike 
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        Echo Strike 
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        Equip PsycannonsEquip the squad with powerful psycannons. Does not affect the Justicar. Weapons are disabled for 2 seconds while switching. Cooldown 15 seconds.  | 
    
         
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        Equip Nemesis WeaponsEquip the squad with Nemesis Swords and Storm Bolters. Does not affect the Justicar. Weapons are disabled for 2 seconds while switching. Cooldown 15 seconds.  | 
    
         
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        Psyk-out Grenade 
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Justicar | T2
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Psycannons | T3
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