Kommando Stab'ems are masters of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossible through a frontal assault.
  
    
    Model stats — Melee Kommando
  
    | type | infantry | 
    | armor | infantry | 
    | size | small | 
    | xp | 150 | 
    | global | 9 | 
  
 
  
    | health | 250 | 
    | melee skill | 65 | 
    | speed | 5.5 | 
    | rotation | 1000 | 
    | sight | 44 (30) | 
  
 
  
    | charge speed | + 3 | 
    | charge range | 12 | 
    | charge duration | 4 | 
    | charge cooldown | 6 | 
    | leap | no | 
  
  
    Model stats — Melee Kommando Nob
  
    | type | infantry | 
    | armor | infantry | 
    | size | small | 
    | xp | 350 | 
    | global | 11 | 
  
 
  
    | health | 350 | 
    | melee skill | 70 | 
    | speed | 5.5 | 
    | rotation | 1000 | 
    | sight | 44 (30) | 
  
 
  
    | charge speed | + 3 | 
    | charge range | 12 | 
    | charge duration | 4 | 
    | charge cooldown | 6 | 
    | leap | no | 
  
  
   
  
  
    Kommando Squad
    
      
          produce | 400 | 
          produce | 50 | 
          produce | 15 | 
          produce | 25 | 
          produce | 0 | 
      
     
    
      
          reinforce | 40 | 
          reinforce | 5 | 
          reinforce | 3 | 
          reinforce | 4 | 
          upkeep | 7.65 | 
      
     
       
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    Kommando Nob
    
      
          produce |  | 
          produce |  | 
          produce | 5 | 
          produce |  | 
          produce |  | 
      
     
    
      
          reinforce | - | 
          reinforce | - | 
          reinforce | - | 
          reinforce | - | 
          upkeep |  12.75  | 
      
     
      
  
  
    Melee Kommando
        |   | 1 | 2 | 3 | 4 | 
| health | 250 | 288 | 331 | 380 | 
| health regen | 1 | 1.05 | 1.1 | 1.16 | 
| energy | 100 | 115 | 130 | 150 | 
| energy regen | 1 | 1.05 | 1.1 | 1.16 | 
| melee skill | 65 | 66 | 67 | 68 | 
| melee damage | 1 | 1.1 | 1.21 | 1.33 | 
| range damage | 1 | 1.05 | 1.1 | 1.16 | 
    
       
     
    Melee Kommando Nob
        |   | 1 | 2 | 3 | 4 | 
| health | 350 | 403 | 463 | 532 | 
| health regen | 0.5 | 0.53 | 0.55 | 0.58 | 
| energy | 100 | 115 | 130 | 150 | 
| energy regen | 1 | 1.05 | 1.1 | 1.16 | 
| melee skill | 70 | 71 | 72 | 73 | 
| melee damage | 1 | 1.1 | 1.21 | 1.33 | 
| range damage | 1 | 1.05 | 1.1 | 1.16 | 
    
       
     
    
   
  
  Default
  
    
  
    
      
         
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          melee_power_weapons_pvp damage 
          30 damage per hit 
          30 damage per second
         
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          piercing_pvp damage 
          1 damage per hit 
          0.64 damage per second
         
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  Nob Leader
  
    
  
    
      
         
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          melee_heavy damage 
          150 damage per hit 
          50 damage per second
         
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        Melee Resistance Aura
        This unit takes 40% less damage from melee weapons. Passive ability. 
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        Weirdboy Recharge Aura
        Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. 
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        No Muckin' About
        This unit captures and decaptures Strategic Points at a 50% faster rate than normal. Passive ability. Only activates once Tier 3 is reached. 
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        Infiltrate  10 and then 1 per second
        Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. 
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