| range | 0–60 | health damage | 27 | courage damage | 0 | 
| –distant | 0 | –distant | 1 | –distant | 1 | 
| –long | 0 | –long | 1 | –long | 1 | 
| –medium | 0 | –medium | 1 | –medium | 1 | 
| –short | 0 | –short | 1 | –short | 1 | 
| wind up | 0.2 | burst duration | 0–0 | reload frequency | 1–1 | rate of fire | - | 
| wind down | 0.8 | cooldown | 0.75 | reload duration | 2–2 | projectiles | 0 | 
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
  {
    "requirement_action": {
      "$REF": "actions/ability/requirement_action",
      "apply_to_target": false,
      "kill_action_on_failed_requirements": false,
      "requirements": [
        {
          "required_player_upgrade": {
            "$REF": "requirements/required_player_upgrade",
            "is_present": true,
            "max_completed": 2147483647,
            "min_completed": 1,
            "only_check_in_progress": false,
            "reason": "usage_and_display",
            "skip_upgrade_requirement_check": false,
            "ui_name": 9066112,
            "upgrade_name": "upgrade/pvp/race_eldar/research/tier_3"
          }
        }
      ],
      "subactions": [
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": 0,
              "angle_right": 0,
              "area_type": "Circle",
              "line_length": 0,
              "radius": 0,
              "radius_inner": 0
            },
            "die_with_creator": false,
            "do_recalc_targets": false,
            "duration": 4,
            "stationary": false,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "ui/buffs/negative_buff",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "fire_and_forget_action": {
                  "$REF": "actions/ability/fire_and_forget_action",
                  "sub_actions": [
                    {
                      "timed_action": {
                        "$REF": "actions/ability/timed_action",
                        "duration": 4,
                        "subactions": [
                          {
                            "animator_set_action": {
                              "$REF": "actions/ability/animator_set_action",
                              "action_name": "ui/buffs/negative_buff",
                              "delay": 0,
                              "fire_and_forget": false
                            }
                          },
                          {
                            "apply_modifiers_action": {
                              "$REF": "actions/ability/apply_modifiers_action",
                              "duration": 4,
                              "modifiers": [
                                {
                                  "received_damage_modifier": {
                                    "$REF": "modifiers/entity_modifiers/received_damage_modifier",
                                    "application_type": "apply_to_entity",
                                    "exclusive": true,
                                    "exclusive_type": "tp_modifier",
                                    "show_modifier_decorator": true,
                                    "target_type_name": "",
                                    "usage_type": "multiplication",
                                    "value": 1.15
                                  }
                                }
                              ],
                              "permanent": false
                            }
                          }
                        ]
                      }
                    }
                  ],
                  "validate": false
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": ""
              },
              {
                "exclude_self": false
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "and",
                  "targets": [
                    {
                      "enemy": {
                        "$REF": "types/targets/enemy"
                      }
                    },
                    {
                      "has_unit_type": {
                        "$REF": "types/targets/has_unit_type",
                        "unit_type": "infantry"
                      }
                    }
                  ]
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "validate": false,
      "validate_subactions": true
    }
  }
]
        [
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]