| range | 0–35 | health damage | 0 | courage damage | 0 | 
| –distant | 0 | –distant | 1 | –distant | 1 | 
| –long | 0 | –long | 1 | –long | 1 | 
| –medium | 0 | –medium | 1 | –medium | 1 | 
| –short | 0 | –short | 1 | –short | 1 | 
| wind up | 0 | burst duration | 0–0 | reload frequency | 0–0 | rate of fire | - | 
| wind down | 0 | cooldown | 1 | reload duration | 0–0 | projectiles | 1 | 
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
  {
    "requirement_action": {
      "$REF": "actions/ability/requirement_action",
      "apply_to_target": true,
      "kill_action_on_failed_requirements": true,
      "requirements": [
        {
          "required_squad_upgrade": {
            "$REF": "requirements/required_squad_upgrade",
            "is_present": false,
            "max_completed": 1111,
            "min_completed": 1,
            "only_check_in_progress": false,
            "reason": "usage",
            "ui_name": 9138525,
            "upgrade_name": "upgrade/pvp/i_am_retreating"
          }
        }
      ],
      "subactions": [
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": 0,
              "angle_right": 0,
              "area_type": "Circle",
              "line_length": 0,
              "radius": 0,
              "radius_inner": 0
            },
            "die_with_creator": true,
            "do_recalc_targets": false,
            "duration": 5,
            "stationary": false,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "abilities/common/stun_on_victim",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "apply_modifiers_action": {
                  "$REF": "actions/ability/apply_modifiers_action",
                  "duration": 5,
                  "modifiers": [
                    {
                      "speed_maximum_modifier": {
                        "$REF": "modifiers/entity_modifiers/speed_maximum_modifier",
                        "application_type": "apply_to_entity",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "multiplication",
                        "value": 0.05
                      }
                    },
                    {
                      "enable_ranged_weapon_modifier": {
                        "$REF": "modifiers/weapon_modifiers/enable_ranged_weapon_modifier",
                        "application_type": "apply_to_weapon",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "enable",
                        "value": -1
                      }
                    },
                    {
                      "enable_melee_weapon_modifier": {
                        "$REF": "modifiers/weapon_modifiers/enable_melee_weapon_modifier",
                        "application_type": "apply_to_weapon",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "enable",
                        "value": -1
                      }
                    },
                    {
                      "ability_enable_modifier": {
                        "$REF": "modifiers/entity_modifiers/ability_enable_modifier",
                        "application_type": "apply_to_entity",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "enable",
                        "value": -1
                      }
                    }
                  ],
                  "permanent": false
                }
              },
              {
                "knockback_action": {
                  "$REF": "actions/ability/knockback_action",
                  "crush_type": "passability/light_crusher",
                  "domino_strength": 0,
                  "flight_distance": 0.5,
                  "flight_loft": 0.1,
                  "knockback_type": "ability_knockback",
                  "levitate": {
                    "duration": 0,
                    "scatter_angle": 0
                  },
                  "scatter_angle": 0,
                  "scatter_flight": 25,
                  "specials": {
                    "ignore_pathfinding": false,
                    "knock_towards_executer": false
                  }
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": ""
              },
              {
                "exclude_self": false
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "infantry"
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "validate": true,
      "validate_subactions": true
    }
  }
]
        [
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]