| weapon family | bolter_pvp | setup time | 0 | data version | latest (rbf) | 
| damage type | piercing_pvp | teardown time | 0 | ||
| fire while moving | yes | moving accuracy | 0.5 | ||
| is melee | no | damage to retreating | 1 | 
| range | 0–38 | health damage | 22 | courage damage | 1 | 
| –distant | 0 | –distant | 1 | –distant | 1 | 
| –long | 0 | –long | 1 | –long | 1 | 
| –medium | 0 | –medium | 1 | –medium | 1 | 
| –short | 0 | –short | 1 | –short | 1 | 
| wind up | 0 | burst duration | 2–2 | reload frequency | 6–8 | rate of fire | 2 | 
| wind down | 0 | cooldown | 1 | reload duration | 3–3 | projectiles | 0 | 
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": true,
      "duration": 0,
      "stationary": false,
      "subactions": [
        {
          "repeat_action": {
            "$REF": "actions/ability/repeat_action",
            "frequency": 1,
            "number_of_repeats": 3,
            "sub_actions": [
              {
                "damage": {
                  "$REF": "actions/ability/damage",
                  "application_type": "simulate_weapon_hit",
                  "courage_damage": 0,
                  "damage": 1.5,
                  "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
                  "death_type": {
                    "$REF": "weapons/weapon_death_type",
                    "gibbing": 0,
                    "ragdoll": 0
                  },
                  "extreme_kills": [],
                  "leveling_weapon_type_damage": "unapplicable",
                  "morale_damage": 0,
                  "percentage": false,
                  "show_health_kicker": false
                }
              },
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "munition_type/ch_plagued_target/hitfx/default",
                  "delay": 0,
                  "fire_and_forget": true
                }
              }
            ],
            "validate": true
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": true
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "and",
            "targets": [
              {
                "has_armour_type": {
                  "$REF": "types/targets/has_armour_type",
                  "armour_type": "commander"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  },
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": true,
      "duration": 0,
      "stationary": false,
      "subactions": [
        {
          "repeat_action": {
            "$REF": "actions/ability/repeat_action",
            "frequency": 1,
            "number_of_repeats": 4,
            "sub_actions": [
              {
                "damage": {
                  "$REF": "actions/ability/damage",
                  "application_type": "simulate_weapon_hit",
                  "courage_damage": 0,
                  "damage": 1.5,
                  "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
                  "death_type": {
                    "$REF": "weapons/weapon_death_type",
                    "gibbing": 0,
                    "ragdoll": 0
                  },
                  "extreme_kills": [],
                  "leveling_weapon_type_damage": "unapplicable",
                  "morale_damage": 0,
                  "percentage": false,
                  "show_health_kicker": false
                }
              },
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "munition_type/ch_plagued_target/hitfx/default",
                  "delay": 0,
                  "fire_and_forget": true
                }
              }
            ],
            "validate": true
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": true
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "and",
            "targets": [
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "infantry"
                }
              },
              {
                "binary_expr": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "or",
                  "targets": [
                    {
                      "has_armour_type": {
                        "$REF": "types/targets/has_armour_type",
                        "armour_type": "infantry"
                      }
                    },
                    {
                      "has_armour_type": {
                        "$REF": "types/targets/has_armour_type",
                        "armour_type": "infantry_fire_resist"
                      }
                    }
                  ]
                }
              },
              {
                "unary_expr": {
                  "$REF": "types/targets/unary_expr",
                  "operation": "not",
                  "target": {
                    "$REF": "types/targets/has_armour_type",
                    "armour_type": "commander"
                  }
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]
        [
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]