| weapon family | power_melee_pvp | setup time | 0 | data version | latest (rbf) | 
| damage type | melee_power_weapons_pvp | teardown time | 0 | ||
| fire while moving | no | moving accuracy | 1 | ||
| is melee | yes | damage to retreating | 1 | 
| range | 0–0 | health damage | 70 | courage damage | 0 | 
| –distant | 0 | –distant | 1 | –distant | 1 | 
| –long | 0 | –long | 1 | –long | 1 | 
| –medium | 0 | –medium | 1 | –medium | 1 | 
| –short | 0 | –short | 1 | –short | 1 | 
| wind up | 0.5 | burst duration | 0–0 | reload frequency | 0–0 | rate of fire | - | 
| wind down | 0.5 | cooldown | 0 | reload duration | 0–0 | projectiles | 0 | 
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
  {
    "special_attack": {
      "actions": [
        {
          "delay": {
            "$REF": "actions/ability/delay",
            "delay": 1.2,
            "delayed_actions": [
              {
                "target_action": {
                  "$REF": "actions/ability/target_action",
                  "area_info": {
                    "angle_left": -90,
                    "angle_right": 90,
                    "area_type": "Pie",
                    "line_length": 0,
                    "radius": 3,
                    "radius_inner": 0
                  },
                  "die_with_creator": true,
                  "do_recalc_targets": true,
                  "duration": 0,
                  "stationary": false,
                  "subactions": [
                    {
                      "animator_set_action": {
                        "$REF": "actions/ability/animator_set_action",
                        "action_name": "munition_type/el_wailingdoom/hitfx/default",
                        "delay": 0,
                        "fire_and_forget": false
                      }
                    },
                    {
                      "knockback_action": {
                        "$REF": "actions/ability/knockback_action",
                        "crush_type": "passability/heavy_crusher",
                        "domino_strength": 50,
                        "flight_distance": 7,
                        "flight_loft": 0.5,
                        "knockback_type": "weapon_knockback",
                        "levitate": {
                          "duration": 0,
                          "scatter_angle": 0
                        },
                        "scatter_angle": 0,
                        "scatter_flight": 20,
                        "specials": {
                          "ignore_pathfinding": false,
                          "knock_towards_executer": false
                        }
                      }
                    },
                    {
                      "damage": {
                        "$REF": "actions/ability/damage",
                        "application_type": "simulate_weapon_hit",
                        "courage_damage": 0,
                        "damage": 53,
                        "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                        "death_type": {
                          "$REF": "weapons/weapon_death_type",
                          "gibbing": 0.9,
                          "ragdoll": 0.1
                        },
                        "extreme_kills": [],
                        "leveling_weapon_type_damage": "unapplicable",
                        "morale_damage": 0,
                        "percentage": false,
                        "show_health_kicker": false
                      }
                    }
                  ],
                  "sweep_type": "in_to_out",
                  "targets": [
                    {
                      "entity_type_to_choose": ""
                    },
                    {
                      "exclude_self": false
                    },
                    {
                      "prefer_squads": false
                    },
                    {
                      "target_info": {
                        "$REF": "types/targets/enemy"
                      }
                    }
                  ],
                  "use_direction": false
                }
              }
            ],
            "display_progress_bar": false
          }
        }
      ],
      "chance": 0.5,
      "duration": 2,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "delay": {
          "$REF": "actions/ability/delay",
          "delay": 1.2,
          "delayed_actions": [
            {
              "timed_action": {
                "$REF": "actions/ability/timed_action",
                "duration": 2,
                "subactions": [
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "munition_type/el_psychic_blast/hitfx/default",
                      "delay": 0,
                      "fire_and_forget": false
                    }
                  },
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "abilities/space_marine/epic_melee_blast_fist",
                      "delay": 0,
                      "fire_and_forget": false
                    }
                  }
                ]
              }
            }
          ],
          "display_progress_bar": false
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]
        [
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "animator_set_action": {
            "$REF": "actions/ability/animator_set_action",
            "action_name": "munition_type/sm_lightning_claw/hitfx/hit",
            "delay": 0,
            "fire_and_forget": true
          }
        },
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": -90,
              "angle_right": 90,
              "area_type": "Pie",
              "line_length": 0,
              "radius": 3,
              "radius_inner": 0
            },
            "die_with_creator": false,
            "do_recalc_targets": false,
            "duration": 5,
            "stationary": false,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "munition_type/sm_lightning_claw/hitfx/hit",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "damage": {
                  "$REF": "actions/ability/damage",
                  "application_type": "simulate_weapon_hit",
                  "courage_damage": 0,
                  "damage": 12,
                  "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                  "death_type": {
                    "$REF": "weapons/weapon_death_type",
                    "gibbing": 0,
                    "ragdoll": 1
                  },
                  "extreme_kills": [],
                  "leveling_weapon_type_damage": "melee",
                  "morale_damage": 0,
                  "percentage": false,
                  "show_health_kicker": true
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": ""
              },
              {
                "exclude_self": true
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/enemy"
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "validate": true
    }
  }
]
        [
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]