| weapon family | bolter_pvp | setup time | 0 | data version | latest (rbf) | 
| damage type | piercing_pvp | teardown time | 0 | ||
| fire while moving | yes | moving accuracy | 1 | ||
| is melee | no | damage to retreating | 1 | 
| range | 0–38 | health damage | 75 | courage damage | 3 | 
| –distant | 0 | –distant | 1 | –distant | 1 | 
| –long | 0 | –long | 1 | –long | 1 | 
| –medium | 0 | –medium | 1 | –medium | 1 | 
| –short | 0 | –short | 1 | –short | 1 | 
| wind up | 0 | burst duration | 2–2 | reload frequency | 6–8 | rate of fire | 3 | 
| wind down | 0 | cooldown | 2 | reload duration | 3–3 | projectiles | 0 | 
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
  {
    "on_self": {
      "animator_set_action": {
        "$REF": "actions/ability/animator_set_action",
        "action_name": "abilities/space_marine/caster_power_sm_small",
        "delay": 0,
        "fire_and_forget": true
      }
    }
  },
  {
    "on_target": {
      "target_action": {
        "$REF": "actions/ability/target_action",
        "area_info": {
          "angle_left": 0,
          "angle_right": 0,
          "area_type": "Circle",
          "line_length": 0,
          "radius": 35,
          "radius_inner": 0
        },
        "die_with_creator": true,
        "do_recalc_targets": false,
        "duration": 15,
        "stationary": false,
        "subactions": [
          {
            "requirement_action": {
              "$REF": "actions/ability/requirement_action",
              "apply_to_target": false,
              "kill_action_on_failed_requirements": false,
              "requirements": [
                {
                  "required_sim_var": {
                    "$REF": "requirements/required_sim_var",
                    "comparison": "less",
                    "reason": "usage",
                    "sim_variable": "sm_inspire",
                    "ui_name": 0,
                    "value": 5
                  }
                }
              ],
              "subactions": [
                {
                  "damage": {
                    "$REF": "actions/ability/damage",
                    "application_type": "apply_damage",
                    "courage_damage": -20,
                    "damage": 0,
                    "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
                    "death_type": {
                      "$REF": "weapons/weapon_death_type",
                      "gibbing": 0,
                      "ragdoll": 0
                    },
                    "extreme_kills": [],
                    "leveling_weapon_type_damage": "unapplicable",
                    "morale_damage": 0,
                    "percentage": false,
                    "show_health_kicker": false
                  }
                },
                {
                  "animator_set_action": {
                    "$REF": "actions/ability/animator_set_action",
                    "action_name": "filter_waaagh_boost_start",
                    "delay": 0,
                    "fire_and_forget": true
                  }
                },
                {
                  "animator_set_action": {
                    "$REF": "actions/ability/animator_set_action",
                    "action_name": "filter_waaagh_boost_stop",
                    "delay": 15,
                    "fire_and_forget": true
                  }
                },
                {
                  "set_sim_var_action": {
                    "$REF": "actions/ability/set_sim_var_action",
                    "should_undo": true,
                    "sim_var_op": "increment",
                    "sim_variable": "sm_inspire",
                    "value": 1
                  }
                },
                {
                  "apply_modifiers_action": {
                    "$REF": "actions/ability/apply_modifiers_action",
                    "duration": 0,
                    "modifiers": [
                      {
                        "received_courage_damage_squad_modifier": {
                          "$REF": "modifiers/squad_modifiers/received_courage_damage_squad_modifier",
                          "application_type": "apply_to_entity",
                          "exclusive": false,
                          "exclusive_type": "tp_modifier",
                          "show_modifier_decorator": true,
                          "target_type_name": "",
                          "usage_type": "multiplication",
                          "value": 0.9
                        }
                      },
                      {
                        "damage_weapon_modifier": {
                          "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                          "application_type": "apply_to_weapon",
                          "exclusive": false,
                          "exclusive_type": "tp_modifier",
                          "probability_of_applying": 1,
                          "show_modifier_decorator": true,
                          "target_type_name": "hardpoint_01",
                          "usage_type": "multiplication",
                          "value": 1.05
                        }
                      }
                    ],
                    "permanent": false
                  }
                }
              ],
              "validate": false,
              "validate_subactions": true
            }
          }
        ],
        "sweep_type": "none",
        "targets": [
          {
            "entity_type_to_choose": ""
          },
          {
            "exclude_self": true
          },
          {
            "prefer_squads": false
          },
          {
            "target_info": {
              "$REF": "types/targets/binary_expr",
              "operation": "and",
              "targets": [
                {
                  "allied": {
                    "$REF": "types/targets/allied"
                  }
                },
                {
                  "unary_expr": {
                    "$REF": "types/targets/unary_expr",
                    "operation": "not",
                    "target": {
                      "$REF": "types/targets/has_unit_type",
                      "unit_type": "terminator"
                    }
                  }
                },
                {
                  "has_unit_type": {
                    "$REF": "types/targets/has_unit_type",
                    "unit_type": "infantry"
                  }
                }
              ]
            }
          }
        ],
        "use_direction": false
      }
    }
  }
]