| 00:50 | arthurcloud | Make sure to set waypoints from base so your guys don't sit there after spawn |
| 01:04 | arthurcloud | You should both get a third squad before getting a power node |
| 01:08 | arthurcloud | Scouts / GU |
| 01:39 | arthurcloud | A move between points so you don't accidentally move past enemies |
| 02:15 | arthurcloud | Don't make 3 gens straight away, you will lose the map without squads |
| 02:40 | arthurcloud | Great WSE use, annoying with the teleport |
| 03:05 | arthurcloud | Don't shoot Tacs with GUs out of cover |
| 03:31 | arthurcloud | Tac Kraken ability only does more damage to Heavy Infantry, doesn't work on Heroes |
| 03:54 | arthurcloud | Carefgul of those scouts |
| 03:59 | arthurcloud | They are fully upgraded |
| 04:09 | arthurcloud | Good shout on the Fleet upgrade |
| 04:17 | arthurcloud | GUs idle on the right |
| 04:59 | arthurcloud | Absolutely filthy nades from Typhus this game so far! |
| 06:05 | arthurcloud | Rangers in trouble |
| 06:27 | Typhus | moaha |
| 06:42 | HouseButch | am getting overwhelmed lol |
| 07:12 | arthurcloud | Damn that was a big lost |
| 07:15 | arthurcloud | *loss |
| 07:40 | arthurcloud | You could use WSE to melee the Tacs so they can't shoot |