Rangers

“You cannot imagine what we have seen with our eyes.”

Rangers are the scouts of the Eldar Craftworlds, well-trained survivalists and marksmen able to find the eye sockets and neck joints of even the most heavily armoured enemy troops with their Long Rifles. The most skilled of the Eldar Rangers are known as Pathfinders.

Unit stats
typeinfantry
squad3
health450
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp150
global13
health150
melee skill50
speed5.5
rotation1000
sight60 (30)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Ranger
produce230
produce20
produce9
produce30
produce0
reinforce38
reinforce3
reinforce3
reinforce5
upkeep7.65
1234
health150173198228
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_power_sword_ranger

melee_pvp damage
20 damage per hit
16.67 damage per second

eld_shuriken_pistol_ranger

piercing_pvp damage
18 damage per hit
7.88 damage per second

Pathfinder Gear


eld_long_rifle

sniper_hi damage
27 damage per hit
7.2 damage per second

eld_fist

melee_pvp damage
8 damage per hit
6.67 damage per second

Default


Minor Melee Resistance Aura

This unit takes 20% less damage from melee weapons. Passive ability.

Hunter's Mark

The shuriken pistol applies a debuff on hit, which makes enemies take 15% extra damage for 4 seconds, does not stack. Passive ability.

Fleet of Foot
40 35

Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration.

Infiltrate
10 and then 1 per second

Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1 energy per second.

Psychic Beacon
50 90

Plant a surveillance sensor to monitor enemy movement. For 60 seconds, the area around the Beacon will be visible in a radius 35 circle, and the beacon can detect infiltrated units in radius 30. The Beacon will self-detonate at the end of its lifespan.

Pathfinder Gear


Mark of the Void

The Long Rifle applies a debuff on hit, which makes enemies take 15% extra damage for 4 seconds, does not stack. Passive ability. Only available in Tier III

Kinetic Pulse
45 70

Fires a high-impact, low-damage blast of kinetic energy that does weapon knockback in radius 5 of the target and deals 10 piercing damage. Range 65.

Holo-field
45 60

Deploys a holo-field at the target area that lasts for 30 seconds. Any units within radius 15.5 of the field become infiltrated. Range 40.

Pathfinder Gear  | T1
50 15 15

Unlocks an arsenal of tools for the squad's disposal. Enables the Holo-field ability to conceal all units in a static area and the Kinetic Pulse ability that knocks back enemy targets. Equips the squad with Longrifles, allowing the squad to harass the foe from afar. Long rifles regain debuff on hit in T3 (+15% damage taken for 4s). 7.2 DPS 27 DPH sniper HI damage.